


In fact, there's a strangely wide range of 3D software for Linux and the other *nixes. They cover every single requirement and taste, from the curious amateur to the serious professional. Some work individually, others organise rendering ‘farms’ (clusters). Some have GUI modellers built-in, others are only raytracing back-ends.
I won't give you a full taxonomy of these beasts. Although I don't have a use for raytracers and modellers, I've played with them.
The first one I ever used was the Persistence of Vision Ray Tracer (POVray). My first experience with it was under DOS in 1992. A *nix version existed at the time. POVray doesn't come with a GUI, but it's a powerful raytracer back-end. It's still my favourite, and it runs on many architectures, including Windows.
I also like Blender, a screenshot of which is below. Blender is a bit too Amiga-like for my tastes. It seems to be the centre of a weird joke (‘how many widgets can we fit on one screen and get away with it?’). It also has a tendency to occupy an entire desktop, which is probably necessary for the aforementioned abundant widgets to fit. I think it's a good enough modeller, but I severely dislike its lack of Undo and its unintuitive user interface. I can work POVray faster.
For more eye candy, drop by the POVray homepage and have a look at the Hall of Fame. Or try the Internet Raytracing Competition. Many of the monthly entries are made with *nix workstations. My favourite is Wet Bird by Gilles Tran, April-March 2000 first prize winner.